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-Here is a little 3D preview of Heavy Metal #278 where the story "I Win, We All Lose" was printed with art by myself.
-Almost all of the process was done in Zbrush. Most of the modeling, texturing and rendering was done in Zbrush using a combination of Toon Shaders and render passes. Post-processing done in Manga Studio to add hand-drawn details, compositing and lettering.
-Here are several images with the breakdown of the process I have followed for each panel:
-Here is a little tutorial on how to create a comic lineart matcap in Zbrush in six super easy steps using Lightcap:
-You can download the matcap in case you don't want to configure it yourself in here:
-Once you have your comic matcap ready it's very easy to just choose the best camera angle in real time in the viewport in just a matter of seconds:
-Here is a video showing how easy it is to select the best camera view for the most dramatic effect in real time in the viewport using zbrush:
-Zbrush is also a huge time saver for the coloring. You just have to asign some colors to the different subtools, render it without the comic matcap (no outilines) and it's ready to be used as a color layer for the panel in your comic:
-After combining the color pass and the different passes in Manga Studio and adding some hand-drawn details to the lineart:
-Panel loops is also great to define armature details in just a matter of minutes. Just paint the selection for each panel. Convert it to polygroup with [CTRL] + [W] and use the Panel Loops option: